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- On Mon, 29 Jan 1996, Adam Ives Chrystie <adamchry@cats.ucsc.edu> wrote:
- >
- > So if we really want to go for that ultimate texture mapping technique,
- >we should somehow use a flattened model of our 3d model..hmm..how could
- >one go about doing this in Lw if the model had already been made in 3d
- >form?
- >
- > Wouldn;t it be nice if there was an anti-sphereize macro????
-
- Perfect >that< and pickup your PhD. in math. >8^)
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